Destiny HERO Deck Breakdown

Main Deck

Destiny HERO - Denier
Destiny HERO - Denier
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

Destiny HERO - Malicious
Destiny HERO - Malicious
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

Elemental HERO Stratos
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

Vision HERO Vyon
Vision HERO Vyon
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

A Hero Lives
A Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    Fusion Destiny
    Fusion Destiny
    Fusion Destiny
    Spell Normal
    Fusion Destiny

      Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

      Miracle Fusion
      Miracle Fusion
      Miracle Fusion
      Spell Normal
      Miracle Fusion

        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

        Main: 44 Extra: 15

        1 copyDestiny HERO - Denier 1 copyDestiny HERO - Denier
        Destiny HERO - Denier
        DARK 3
        Destiny HERO - Denier
        • ATK:

        • 1100

        • DEF:

        • 600


        If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


        3 copiesDestiny HERO - Malicious 3 copiesDestiny HERO - Malicious
        Destiny HERO - Malicious
        DARK 6
        Destiny HERO - Malicious
        • ATK:

        • 800

        • DEF:

        • 800


        You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


        1 copyElemental HERO Blazeman 1 copyElemental HERO Blazeman
        Elemental HERO Blazeman
        FIRE 4
        Elemental HERO Blazeman
        • ATK:

        • 1200

        • DEF:

        • 1800


        If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


        1 copyElemental HERO Shadow Mist 1 copyElemental HERO Shadow Mist
        Elemental HERO Shadow Mist
        DARK 4
        Elemental HERO Shadow Mist
        • ATK:

        • 1000

        • DEF:

        • 1500


        If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


        2 copiesElemental HERO Stratos 2 copiesElemental HERO Stratos
        Elemental HERO Stratos
        WIND 4
        Elemental HERO Stratos
        • ATK:

        • 1800

        • DEF:

        • 300


        When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


        1 copyMasked HERO Dusk Crow 1 copyMasked HERO Dusk Crow
        Masked HERO Dusk Crow
        DARK 4
        Masked HERO Dusk Crow
        • ATK:

        • 1200

        • DEF:

        • 1000


        If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.


        1 copyMasked HERO Fountain 1 copyMasked HERO Fountain
        Masked HERO Fountain
        WATER 4
        Masked HERO Fountain
        • ATK:

        • 1000

        • DEF:

        • 1400


        You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY by card effect, or to activate a card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn.


        1 copyMasked HERO Furnace 1 copyMasked HERO Furnace
        Masked HERO Furnace
        FIRE 7
        Masked HERO Furnace
        • ATK:

        • 2200

        • DEF:

        • 1000


        You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.


        2 copiesMiracle Ejector 2 copiesMiracle Ejector
        Miracle Ejector
        EARTH 3
        Miracle Ejector
        • ATK:

        • 400

        • DEF:

        • 400


        (This card is always treated as an "Elemental HERO" card.) If this card is in your hand: You can send 1 "Neo-Spacian" monster from your Deck to the GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions an "Elemental HERO" monster's card name from your Deck to your hand. If this card is sent to the GY: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Miracle Ejector" once per turn.


        3 copiesMulcharmy Fuwalos 3 copiesMulcharmy Fuwalos
        Mulcharmy Fuwalos
        WIND 4
        Mulcharmy Fuwalos
        • ATK:

        • 100

        • DEF:

        • 600


        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


        1 copyNeo-Spacian Aqua Dolphin 1 copyNeo-Spacian Aqua Dolphin
        Neo-Spacian Aqua Dolphin
        WATER 3
        Neo-Spacian Aqua Dolphin
        • ATK:

        • 600

        • DEF:

        • 800


        Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


        2 copiesVision HERO Vyon 2 copiesVision HERO Vyon
        Vision HERO Vyon
        DARK 4
        Vision HERO Vyon
        • ATK:

        • 1000

        • DEF:

        • 1200


        If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


        1 copyElemental HERO Neos 1 copyElemental HERO Neos
        Elemental HERO Neos
        LIGHT 7
        Elemental HERO Neos
        • ATK:

        • 2500

        • DEF:

        • 2000


        ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


        3 copiesAsh Blossom & Joyous Spring 3 copiesAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        3 copiesA Hero Lives 3 copiesA Hero Lives
        A Hero Lives
        Spell Normal
        A Hero Lives

          If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


          Limited to 1 copy
          1 copyCalled by the Grave
          Limited to 1 copy
          1 copyCalled by the Grave
          Limited to 1 copy
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            1 copyE - Emergency Call 1 copyE - Emergency Call
            E - Emergency Call
            Spell Normal
            E - Emergency Call

              Add 1 "Elemental HERO" monster from your Deck to your hand.


              1 copyEN Shuffle 1 copyEN Shuffle
              EN Shuffle
              Spell Normal
              EN Shuffle

                Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


                Limited to 1 copy
                1 copyFoolish Burial
                Limited to 1 copy
                1 copyFoolish Burial
                Limited to 1 copy
                Foolish Burial
                Spell Normal
                Foolish Burial

                  Send 1 monster from your Deck to the GY.




                  Tag(s):

                  3 copiesForbidden Crown 3 copiesForbidden Crown
                  Forbidden Crown
                  Spell Quick
                  Forbidden Crown

                    Apply these effects to 1 face-up monster on the field, until the end of this turn. ● Negate its effects. ● Cannot attack. ● Cannot be destroyed by battle or card effects. ● Unaffected by activated card effects, except its own. ● Cannot be Tributed. ● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.


                    3 copiesForbidden Droplet 3 copiesForbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      3 copiesFusion Destiny 3 copiesFusion Destiny
                      Fusion Destiny
                      Spell Normal
                      Fusion Destiny

                        Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                        1 copyMask Change 1 copyMask Change
                        Mask Change
                        Spell Quick
                        Mask Change

                          Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                          1 copyMiracle Fusion 1 copyMiracle Fusion
                          Miracle Fusion
                          Spell Normal
                          Miracle Fusion

                            Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                            2 copiesPolymerization 2 copiesPolymerization
                            Polymerization
                            Spell Normal
                            Polymerization

                              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                              1 copyFavorite Contact 1 copyFavorite Contact
                              Favorite Contact
                              Trap Normal
                              Favorite Contact

                                Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                2 copiesContrast HERO Chaos 2 copiesContrast HERO Chaos
                                Contrast HERO Chaos
                                DARK 9
                                Contrast HERO Chaos
                                • ATK:

                                • 3000

                                • DEF:

                                • 2600


                                2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.


                                1 copyDestiny HERO - Destroyer Phoenix Enforcer 1 copyDestiny HERO - Destroyer Phoenix Enforcer
                                Destiny HERO - Destroyer Phoenix Enforcer
                                DARK 8
                                Destiny HERO - Destroyer Phoenix Enforcer
                                • ATK:

                                • 2500

                                • DEF:

                                • 2100


                                1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                1 copyElemental HERO Flame Wingman - Infernal Rage 1 copyElemental HERO Flame Wingman - Infernal Rage
                                Elemental HERO Flame Wingman - Infernal Rage
                                WIND 8
                                Elemental HERO Flame Wingman - Infernal Rage
                                • ATK:

                                • 2100

                                • DEF:

                                • 1200


                                2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                1 copyElemental HERO Shining Neos Wingman 1 copyElemental HERO Shining Neos Wingman
                                Elemental HERO Shining Neos Wingman
                                LIGHT 8
                                Elemental HERO Shining Neos Wingman
                                • ATK:

                                • 3100

                                • DEF:

                                • 2500


                                "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                1 copyElemental HERO Sunrise 1 copyElemental HERO Sunrise
                                Elemental HERO Sunrise
                                LIGHT 7
                                Elemental HERO Sunrise
                                • ATK:

                                • 2500

                                • DEF:

                                • 1200


                                2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                1 copyElemental HERO Thunder Giant - Voltic Thunder 1 copyElemental HERO Thunder Giant - Voltic Thunder
                                Elemental HERO Thunder Giant - Voltic Thunder
                                LIGHT 6
                                Elemental HERO Thunder Giant - Voltic Thunder
                                • ATK:

                                • 2400

                                • DEF:

                                • 1500


                                2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.


                                2 copiesMasked HERO Dark Law 2 copiesMasked HERO Dark Law
                                Masked HERO Dark Law
                                DARK 6
                                Masked HERO Dark Law
                                • ATK:

                                • 2400

                                • DEF:

                                • 1800


                                Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                1 copyVision HERO Trinity 1 copyVision HERO Trinity
                                Vision HERO Trinity
                                DARK 8
                                Vision HERO Trinity
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                1 copyXtra HERO Cross Crusader 1 copyXtra HERO Cross Crusader
                                Xtra HERO Cross Crusader
                                DARK
                                Xtra HERO Cross Crusader
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                1 copyXtra HERO Dread Decimator 1 copyXtra HERO Dread Decimator
                                Xtra HERO Dread Decimator
                                DARK
                                Xtra HERO Dread Decimator
                                • ATK:

                                • 2500

                                • LINK-3

                                Link Arrow:

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                1 copyXtra HERO Infernal Devicer 1 copyXtra HERO Infernal Devicer
                                Xtra HERO Infernal Devicer
                                DARK
                                Xtra HERO Infernal Devicer
                                • ATK:

                                • 1700

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom


                                2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                1 copyXtra HERO Wonder Driver 1 copyXtra HERO Wonder Driver
                                Xtra HERO Wonder Driver
                                LIGHT
                                Xtra HERO Wonder Driver
                                • ATK:

                                • 1900

                                • LINK-2

                                Link Arrow:

                                Top

                                Bottom


                                2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.


                                1 copyNumber 60: Dugares the Timeless 1 copyNumber 60: Dugares the Timeless
                                Number 60: Dugares the Timeless
                                FIRE
                                Number 60: Dugares the Timeless
                                • ATK:

                                • 1200

                                • DEF:

                                • 1200


                                2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                tcg
                                Destiny HERO
                                5







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